Assets created in Voxel Art for the proof of concept of the game Eco City, designed by Giovanni Patruno, Tech Game Designer at AnotheReality.
Magicavoxel for the creation of the assets, 3ds max for conversion and vehicles animation.
Eco-building evolution: from building site to level 3 upgrade
Env buildings
Props: vehicles, trees, trash bins, swings and slides
Gameplay sample