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Eco City - Voxel Art game assets

Assets created in Voxel Art for the proof of concept of the game Eco City, designed by Giovanni Patruno, Tech Game Designer at AnotheReality.

Magicavoxel for the creation of the assets, 3ds max for conversion and vehicles animation.

Eco-building evolution: from building site to level 3 upgrade

Eco-building evolution: from building site to level 3 upgrade

Env buildings

Env buildings

Props: vehicles, trees, trash bins, swings and slides

Props: vehicles, trees, trash bins, swings and slides

Gameplay sample